Here are a few of the sites
Southwest Washington Gold Prospectors (http://swwgoldprospectors.org/index.htm)
Cinderella in Paradise Eco-Friendly Cleaning Services
Fort Vancouver Good Sams (http://www.fortvancouvergoodsams.com)
Solid Steel Industries (http://www.solidsteel.biz/)
Olson Bros. Tire Factory (http://www.olsonbroserv.com/)
John Legry Productions (http://www.johnlegry.com/)
D&L Pallet Jacks Service (http://www.dljacks.com/)
Some older inactive sites.
Designs, Inc. (http://www.kicthermal.com/)
5/99-2018. 3D modeling and animation showing technical
procedures of machine operation targeted toward new operators
with multi-cultural backgrounds (localization).
Procedures showing processes concise enough to eliminate the
need for text or verbal translation for international
customers. I've created 100+ animations and graphics for
this project. This is an ongoing project creating
graphics and animations for the Marketing and R&D
departments in addition to some video, green screen work and audio.
Over several years I've
delivered graphics for uses such as
architectural fly-throughs, medical animation, full screen
training animations as well as 3D objects and animations
rendered in Flash format for training materials.
projects (plus box art) with detailed descriptions listed here!
Thrill Ride (Computoons®)(Sierra/Dynamix.)
1/00-2/00. 3D modeling, texturing, animation as well as
special effects on several models for use in this Theme Park
based Pinball Game.
2/99-3/99. 3D modeling and texturing of 30+ architectural
1/99-2/99. Texture painting and mapping.
5/98-7/98. 3D modeling and animation. Also, texture painting.
I also created a Windows "Theme Pack" based on this
Mini-Golf Deluxe (Computoons®)(Sierra/Dynamix.)
1/98-3/98. 3D modeling and animation. Also, texture painting
The Lost Continent (Computoons®)(Sierra/Dynamix.)
3/97-5/97. 2D effects painting and animation. Also, map
painting and application in 3DS Max.
12/96-1/97. Modeled and mapped several scenes and objects for
game project using 3D Studio Max.
8/96-9/96. Modeled and mapped several scenes and objects for
7/96-8/96. Creating low poly-count characters/avatars and
objects for use in real-time online game engine.
Where Do the
Birds Go? (Hash,
2/96-7/96. Created 3D objects and effects for children's
3/96-6/96 I created 24 different animations of various
machines for use in tileable (256x256) background elements.
All were constructed in 3D using Animation Master (Hash, Inc.)
based on design specs provided by art director.
1/95-2/96 For this full length motion picture I was one of a
team of 3 primary animators creating all 3D and 2D CGI
elements and special effects for 22 minutes of a 90+ minute
For this product I created tileable textures for
photorealistic background art.
Why Does the Wind
Blow ? (Hash,
I modeled more that 80 3D objects using Animation Master
(Hash, Inc.) for use in this Video/Book/CD-ROM. Also
animated and directed selected scenes of production.
Machine I, II & III (Sierra/Dynamix)
I created art and animation for this product. Version II also
involved converting from the original 4 bit art to 8 bit.
Quaysoo's Turbo Science (Sierra/Dynamix)
I completed 26 screens of cleanup of scans and then created
all animations for those screens.
Putt Putt Joins
the Parade (Humongous
Ambient animation, flower dancing, flowers kissing, bird/worm,
car animations, etc.
Cimmerian (Virgin Games)
Twelve characters with all animated moves for walks, defense,
offense, death, etc.
Fast Eddie's Pool
& Billiards (OXXI/Aegis)
Title screen, interface design, opening screen, and animated
Defender of Rome (Electronic Arts)
I created art and animation for all arcade sequences